Sunday, October 19, 2008

The Sons of Dorn: The Fifth Company of the Imperial Fists Space Marines

A few months back, I posted pictures of my White Scars Space Marines. They seemed to be a hit. If you google image "White Scars Space Marines," pictures of my models show up near the top! I like to think of my blog as being more about martial arts, but it's great to be known for something! At the time, I mentioned that my next project would be the entire Fifth Company of the Imperial Fists. This project has progressed to the point where sharing some photos might be worthwhile. So here they are...
So far I have the following units finished: the 1st and 2d Tactical Squads, the 9th Devastator Squad with attached Razorback, and the Company Chaplain. I also have elements attached from the 1st Company: Captain Lysander, a Librarian in Terminator armor, a Terminator Squad, and a 1st Company Dreadnought.

A shot of Lysander, surrounded by his bodyguard of 1st Company Terminators. Eventually, these guys will have a Land Raider to transport them.

A group shot showing the Forge World Dreadnought.

Another group shot.

The Terminator squad, with Forge World Imperial Fist shoulder pads and other conversions.

This is a Forge World Mark IV Dreadnought. I used the siege drill left arm and assault cannon arms. If this model ever sees a game, I will probably count the siege drill as a normal Dreadnought CCW and heavy flamer. The back banner is brass rod and thin sheet plastic. The rod is capped with fists cut from space marine arms in my bit box.

In a Battle Company, the 9th and 10th Squads are Devastator squads carrying heavy weapons. This is the 9th Squad, lead by an archive Vet Sergeant model. I plan for both Devastator squads to have Razorback transports for added punch. The army is themed for a siege, and I figure in that instance, the company would deploy as much punch as possible.

Here's the Terminator Librarian.

The 1st Tactical Squad, lead by another archive Vet Sergeant, armed with bolter and power axe. The squad gets a little extra punch from a plasma gun. It does not have a heavy weapon. I envision the first and second squads as manuever squads that will be supported from the vehicles and Devastator squads. Eventually, all the Tac squads will have their own Rhino transport.

This is the 2d Tactical Squad. The Vet Sergeant is armed with a power sword and bolt pistol, and the squad also has a plasma gun. I've tried a couple of subtle things to emphasize my theme of a Siege-based Imperial Fists force. The Fists are a first Founding Chapter, one of the oldest in the Imperium, so I've used archive metal models to show older marks of armor. The Fists are the parent chapter for the Black Templars, so I've mixed in a few Black Templar parts. There's some disagreement about what quirks and traits characterize the Imperial Fists. Some players believe the Fists have a mild tendency towards knightly imagery. I fall into this camp, especially since they are the parent chapter for the Black Templars. They also seem to like swords, so I've used power swords where I could. I used the small shields from the Bretonnian knights box on the arms, playing up the knightly imagery, and adding some extra armor that would be useful for a siege force.

This is the 5th Company Chaplain. I'm not 100% convinced that a power weapon and power fist combo is useful, but I really think this model screams out to be included in an Imperial Fists force.

These are the Vet Sergeants for the 3rd and 4th Tactical Squads. I have another box of Tactical marines ready to go, but I was ready for a break after painting all this yellow. I still have plenty of Imperial Fists and vehicles to paint before the whole company is finished. I'm going slow, because I'm still deciding how to paint-up the two squads of Assault Marines... But they should look good.
In the meantime, I've backtracked to add to my White Scars army. I'm midway through painting a command bike squad. I'll post pictures of those when I'm finished. I'm ripping through these projects while I'm on the injured list for this ACL problem.

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